It’s hard to claim there’s gender parity in video games when Nathan Drake as the “Uncharted” protagonist is kicking ass and taking names and Chloe Frazer is sexually threatened in the same role within minutes of the game’s opening credits.
However boring and asinine some game tutorials may be, it’s in crazy times like the ones we live in that make me wish life had a tutorial section (if only so I could know what exactly I’m supposed to be doing and how in the hell I should go about getting there).
Finding flaws in a video game is ten times easier than picking out the things you actually like. And while I’m not advocating for cherry-picking – because if a game is awful it’s just awful and no amount of sugar-coating can fix that – I do think it’s a good idea to focus on what we, as gamers, do like about games rather than constantly moaning about what we don’t.
This blog has become more of an outlet for all my video game frustration than a place of discussion and learning, but who says it can't be both?
When it comes to video game microtransactions, I need to get a lot more money-savy or my wallet might just come to life and beat me over the head with my own controller.
Between all the running and jumping and fighting and crawling and crying and dying and dying and dying, it’s easy to forget about all the work that goes into a game's design.
While I loved revisiting the world of Lara Croft and watching her grow from island survivor to true badass tomb raider, I had some questions the game's narrative brought up but never really got around to answering.